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It’s supremely satisfying when you manage it. Long grass hides you as you stalk your prey, but there can be upwards of ten enemies all moving around, so if you want to kill them all silently you’ll need to use ledges, long grass, water, and the vertical nature of the world. Gun-toting mercs will move a lot and make your life difficult in a gunfight, and often the large encounters can be done via stealth.
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In a fist fight, if you’re grabbed, your friends will come and free you or even grab enemies for you to beat up. The AI (both friendly and enemy) is far better, too. What I’m saying, really, is that this is very much an Uncharted game and isn’t going to change your mind if you dislike the series. Enemies (on normal difficulty, anyway) can still feel like they absorb too many bullets, too. It’s great fun when it goes your way, but when a shotgunner has appeared close to you and you’re poorly equipped to deal with him, you’re going to see that death screen and feel like it wasn’t your fault. On the negative side, the gunplay still isn’t among the best in class. Sometimes his natural animations give way to the gamey nature of the series, and make traversal slightly less fluid than it could be – though very rarely, and never when it matters. It won’t last long, but it’s a minor irritation. Sometimes Nate will seem unable to get past people in a crowd, or even his brother. Seriously, there’s no loading after dying, cutscenes go seamlessly into gameplay, every texture is meticulously designed and placed – this is a technical masterpiece.īut the attention to detail and realism can be to its detriment on occasion. Visually, Uncharted 4 is flawless, pristine, and gorgeous. But there are plenty of moments of bombast, too, as the Drake brothers will crash through ceilings, windows, and… well, everything and anything, really. While it can be subtle, when noticed it’s unforgettable. Lighting effects are so beautifully executed that there are moments when a woman with an afro haircut stands out as the light blooms through the thinner strands of her hair near the tips. Facial animations are on point, even when in the game engine and there’s just a chat happening as you explore the environment.
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At the risk of spending too long on the visuals, you really can’t ignore them. It’s marvelous, and comfortably the best scene I’ve witnessed in a game for a great many years.Īnd it works so well because of how good it looks. He’s human yet superhuman, strong yet emotionally invested. It instantly reminds you of the what Uncharted is all about: it’s about Nathan Drake, an affable, cheeky scoundrel of a man who cracks wise while he knocks heads. Then there’s a particular section – a beautiful, emotive scene that has a surprise so great that you couldn’t guess it in a million attempts. Sure, it starts with an explosive bang, but it quickly settles into tutorials for the first few chapters, and is more about setting the scene than bombast. I don’t want to overplay it, and I won’t spoil it, but A Thief’s End has sedate beginnings, perhaps to ease in newcomers to the series. In fact, there’s a moment quite early on that made me beam from ear to ear. In many ways this is the most jovial Uncharted to date.
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No, it’s not a dark, gritty take on the series because Neil Druckmann ( The Last of Us) is at the story’s helm – quite the opposite. No, it’s not littered with conversation choices (and I’ve no idea why they made such a big deal about them). Naughty Dog has made the best looking console game to date, and all the fears you had can be put to one side. You’ve seen plenty of Uncharted 4 already, haven’t you? If you’re a gamer it’s been unavoidable, so in the interest of answering one of the most frequently asked questions right away, I’ll just say it: no, it doesn’t look as good as the trailers have portrayed it – in fact it looks far, far better.